15 research outputs found

    Design for everyday life reflection

    Get PDF
    University of Technology Sydney. Faculty of Engineering and Information Technology.In everyday life, most people reflect frequently. It is a way of thinking to process experiences, to come up with potential solutions to problems and to gain a better understanding. But reflection can be challenging, as it requires time, effort and attention. We identify an opportunity for interaction design to support everyday life reflection by creating new reflective habits. In this thesis, we explore this opportunity by adopting a research-through-design approach. We discuss the notion of everyday life reflection through a review of related literature, a probes study and a questionnaire. Following, we present three design driven studies, exploring how such reflection might be supported through interactive media systems. We conclude that such systems can adopt different strategies and can take different roles. By evaluating interactive systems in the homes of people, we found that integrating new reflective habits in everyday life relies on triggers and opportunity. Reflection occurs not just through the review of media, but in the moment of creation as well. Our findings contribute to the understanding of everyday life reflection as an open process and flexible habit. Secondly, we contribute to the area of design for reflection, through a number of considerations and design examples

    Balance, cogito and dott:Exploring media modalities for everyday-life reflection

    Get PDF
    Reflection in and on everyday life can provide selfinsight, increase gratitude and have a positive effect on well-being. To integrate reflection in everyday life, media technologies can provide support. In this paper, we explore how both media creation & use in different modalities can support reflection. We present the ongoing work of designing and building Balance, Cogito, and Dott, focusing on media in audible, textual and visual form. We discuss our research-Through-design process and address the differences between modalities in terms of interaction, tangibility, and the integration in everyday life

    The data hungry home

    Get PDF
    It's said that the pleasure is in the giving, not the receiving. This belief is validated by how humans interact with their family, friends and society as well as their gardens, homes, and pets. Yet for ubiquitous devices, this dynamic is reversed with devices as the donors and owners as the recipients. This paper explores an alternative paradigm where these devices are elevated, becoming members of Data Hungry Homes, allowing us to build relationships with them using the principles that we apply to family, pets or houseplants. These devices are developed to fit into a new concept of the home, can symbiotically interact with us and possess needs and traits that yield unexpected positive or negative outcomes from interacting with them. Such relationships could enrich our lives through our endeavours to “feed” our Data Hungry Homes, possibly leading us to explore new avenues and interactions outside and inside the home

    Everyday life reflection:Exploring media interaction with balance, cogito & dott

    No full text
    Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection

    Increasing (un)certainty : becoming parents in the digital age

    No full text
    Becoming parents for the first time is a period with many intense emotions. Happiness and gratitude can be quickly alternated with doubt and stress. In this\u3cbr/\u3eauto-ethnographic paper we reflect on how different online sources have influenced these emotions

    Tegelen: supporting individual and group reflection through a dynamic, structured and tangible tool

    Get PDF
    The municipality of Eindhoven is exploring her new role in a tra nsforming society, just as other local governments. This role requires (behavior) changes on personal, organizational and societal levels. In this paper we shed light on how reflection for civil servants can be stimulated and supported through design. We present our qualitative empirical study carried out in the municipality of Eindhoven, which resulted into the reflection tool called Tegelen. Herein, we introduce a novel approach to support reflection for both personal as organizational usage, within indiv idual and group sessions. Evaluating the concept in context showed that reflection benefits from the combination of cognitive and creative elements integrated in a dynamic and structured approach. Moreover, we experienced that embedding academic insights a ccompanied with the design process itself can support designers working in non - design environments to create trust and engagement with stakeholders. Longitudinal usage and further research is needed to explore the potential of Tegelen to support to reflect ion and stimulate behavior change in the long run

    Technologies for everyday life reflection:Illustrating a design space

    No full text
    © 2016 ACM. Reflection gives insight, supports action and can improve wellbeing. People might want to reflect more often for these benefits, but find it difficult to do so in everyday life. Research in HCI has shown the potential of systems to support reflection in different contexts. In this paper we present a design space for supporting everyday life reflection. We produced a workbook with a selection of conceptual design proposals, which show how systems can take different roles in the process of reflection: triggering, supporting and capturing. We describe a design space with two dimensions by combining these roles with strategies found in literature. We contribute to the extensive body of work on reflection by outlining how design for everyday life reflection requires a focus on more holistic reflection, design with openness and integration in everyday life

    Tegelen:supporting individual and group reflection through a dynamic, structured and tangible tool

    No full text
    The municipality of Eindhoven is exploring her new role in a tra\u3cbr/\u3ensforming society, just as other local governments. This role requires (behavior) changes on personal, organizational and societal levels. In this paper we shed light on how reflection for civil servants can be stimulated and supported through design. We present our qualitative empirical study carried out in the municipality of Eindhoven, which resulted into the\u3cbr/\u3ereflection tool called Tegelen. Herein, we introduce a novel approach to support reflection for both personal as organizational usage, within indiv\u3cbr/\u3eidual and group sessions. Evaluating the concept in context showed that reflection benefits from the combination of cognitive and creative elements integrated in a dynamic and structured approach. Moreover, we experienced that embedding academic insights a ccompanied with the design process itself can support designers working in non - design environments to create trust and engagement with stakeholders. Longitudinal usage and further research is needed to explore the potential of Tegelen to support to reflect\u3cbr/\u3eion and stimulate behavior change in the long run

    A holistic design perspective on media capturing and reliving

    No full text
    People capture far more media than they are able to relive. In this paper we identify the discrepancy between media capturing and media reliving from a design perspective. We propose a holistic perspective, that invites designers of media experiences to considering all three interdependent aspects of the media process: media capturing interaction, specific media, and media reliving interaction. By adopting this view, we aim to ensure that the media that is captured will be both necessary and appropriate for the intended reliving experience. We illustrate our perspective with three design concepts. Finally, in the discussion we present several topics related to media capturing and reliving

    Ritual Camera:Exploring Domestic Technology to Remember Everyday Life

    No full text
    Can media technology help users treasure everyday life experiences? The authors take a research-through-design perspective and present Ritual Camera, a domestic camera for everyday life. Focusing on family dinners, they illustrate that mnemonic technologies could benefit from selective automated media creation
    corecore